POV-Ray : Newsgroups : povray.binaries.utilities : MathView - math surfaces editor with POV-Ray support : Re: MathView - math surfaces editor with POV-Ray support Server Time
9 Oct 2025 09:35:24 EDT (-0400)
  Re: MathView - math surfaces editor with POV-Ray support  
From: Mr
Date: 6 Oct 2025 08:30:00
Message: <web.68e3b60c6743153316086ed06830a892@news.povray.org>
yesbird wrote:
> Hi, all !
> I would like to show you another source of geometry for POV-Ray:
> https://mathview.yesbird.online
>
> I was enchanted by math surfaces from my school years, always like to
> play with different math packages, including Mathlab, Mathematica and
> now Wolfram Alpha.
>
> Inspired by following sources:
> https://virtualmathmuseum.org/
> https://3d-xplormath.org/
> https://github.com/parisolab/mathmod
>
> I decided to write an online tool for exploring surfaces with simple and
> convenient GUI, rich visual representation and export to most popular
> modern formats (POV mesh2 also supported). For those who have an XR
> headset, I made available XR mode.
>
> Now all main functionality is completed and I am starting to fill the
> collection with the most interesting and attractive surfaces.
>
> How to use:
> -  Combine 6 materials and 18 textures for desired visual effect
> -  Click twice on the color map icon to change projection
> -  Edit surface parameters
> -  Edit functions of surfaces, that has a 'pen' mark
> -  Shift surface parameters in 'Settings' to see changes in real time
> -  Take screenshots by clicking 'Camera' icon
> -  Download geometry in 'OBJ' or 'POV' format
> -  Enter XR mode by clicking 'Box' icon
>
> Also there is a short description available by clicking (?) icon.
>
> For POV-Ray users:
> Download scene template with complete set of textures from here:
> https://mathview.yesbird.online/data/templates/scene.zip
>
> In MathView: select desired surface, download data in POV format,
> save 'surface.ini' file in directory where 'scene.pov' is located.
>
> In POV-Ray: render scene.pov with desired settings, try different image
> maps, located in 'textures' directory.
>
> I will be glad to get any kind of feedback from you, including
> suggestions about surfaces to add.
> --
> YB

Hi, I had to use the phone again, and the material thumnails tend to cover all
of the rest... But the math formulas display looks neat !


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