yesbird wrote:
> Working on file converter, I am importing vertex colors from FBX,
> but cant figure out why POV-Ray rendering is so much different from
> ZBrush. Maybe there is a way to control color distribution and
> smoothness ?
>
> Please find images and scene in attachment.
> --
> YB
You might not want to color by vertex.
Maybe color the entire cube with a gradient and use blend_mode.
https://wiki.povray.org/content/Reference:Pigment_Map
That's all I have - for the moment.
- BW
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