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"Kenneth" <kdw### [at] gmail com> wrote:
> And a favorite technique of my own is to turn an object (even a mesh) into an
> object pattern, then into a function, and to use that to create an isosurface
> (although this has some limitations)-- but which can then be altered with
> interesting distortions like warp{turbulence...}, fnoise_3D, etc.-- a kind of
> shape-alteration that cannot be done any other way. Some STL models I've seen
> would be great for that.
Perhaps you could also check out
https://www.infradead.org/~wmp/macro_meshrelief.html
or touch base with Bill Pragnell about how best to use functions to distort your
meshes directly.
Once you learn how to remap space, you will have an amazing toybox at your
disposal.
- BW
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