POV-Ray : Newsgroups : povray.general : Impossible stl file conversion! : Re: Impossible stl file conversion! Server Time
7 Oct 2025 07:20:03 EDT (-0400)
  Re: Impossible stl file conversion!  
From: Bald Eagle
Date: 20 Sep 2025 10:30:00
Message: <web.68ceb9f6a068c28c1f9dae3025979125@news.povray.org>
yesbird wrote:


> use this converter(s) and how many conversions will they perform ? I




Well, there's the ever-present risk-vs-benefit gamble.
Just look at the history of VHS vs beta, or any other product.

People ask me all the time:
Is it worth doing ANYTHING with a 30-year old raytracer?


> applications (https://yesbird.online) and one of them is a viewer for
> glaze samples, made for ceramists:
> https://glazeview.yesbird.online/tc.html.

This is probably beautiful.
I see the pottery and glaze samples, but the rest of it doesn't seem to work
with Brave browser.   Probably need to update my browser, but I'm using Win7
anyway...

I'll check with my Win 11 <barf> laptop, and at some point, use the linux Mint
side as well.

> Adding export to mesh2 and interface modification is not too
> complicated, but before starting, I would like to ask the community: do
> we really need it ?

The only speculation that I have to offer is:  If you build it, they will come.
Grab a bunch of models off of Thingaverse, export them to include files with
inside_vector already defined, and then see if people play.

Plenty of people in the world (still) ask, "what do I need to learn algebra
for?"

People once asked "Why would anyone use the Fourier transform?"

Look at what Ton is doing.  People might not have the patience for that, but if
a model of the part they wanted already existed...

If I learn c++ so I can unravel all of the source code for the solid/surface of
revolution, and essentially build an SDL modeler for sor {} - will anyone use
it?   Who uses sor {} anyway?

I have no idea.   But I'm learning.

I can tell you that if we expanded our user base, and offered an inbuilt
stl-to-mesh conversion, you bet people would use it!  Probably every day.
I think we might lose a lot of the character of past hand-crafted scenes, but
you might get people to use POV-Ray to make a scene - any scene at all - if they
could just #include "MyPart.inc" and raytrace it within minutes.

Like I've pointed out in the past.   We need advertising and recruitment.
And we need development.
And those two things need to happen simultaneously, so they can build on each
other.   Chicken & egg.

I love what I've seen done with Three.js, and it would be great to get more
updates on what you've been doing and how  :)

- bw


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