After Kenneth's recent post, I was contemplating the structure of meshes, and
how to mesh a raw point cloud, and my brain started connecting Voronoi with the
gift-wrapping algorithm, and somewhere in there I thought it would be
interesting to simply see the intersection of the prisms generated by projecting
the points onto the 3 cardinal planes.
An even, regular distribution of a lot of random points basically gave me a cube
with uneven edges and corners, so I cut down the number of points, and then
anisotropically scaled the random coordinates.
I think that a lot of points randomly generated inside a more complex object
would yield more interesting results.
As would intersecting more than 3 prisms.
But it was just playing with the proof-of-concept of the idea.
Kind of an axis-aligned bounding prism, if you will.
Enjoy.
- BE
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