|
 |
"Bald Eagle" <cre### [at] netscape net> wrote:
> What do you all think? Discuss.
Yes.
But, for all objects. It means we'd need a whole mesh library (openMesh etc.?)
to build on.
quite a bit of "all" objects can be represented as parametric.
sphere(
0, 1
resolution = <60, 30>
)
resolution triggers the system to create the parametric sphere, instead of the
solid.
tracing parametrics "always" requires some form of iteration like Newton-Raphson
/ iterative root-finding, subdivision / bounding volume hierarchy, Bezier
clipping etc.
One can use a "coarse" mesh as starting point and then do subdivision to
subpixel level, using the parametric eq set.
A side effect that I would welcome, if we can generate internal mesh of objects,
global meshify setting, we can do openGL pre-views.
An other side effect, subdivision modelling, though purely by script it's not
fun.
If I could write POVRAY5, i'd look into language and parsers in such a way that
it can spit out multiple things to serve multiple rendering back ends.
ingo
Post a reply to this message
|
 |