POV-Ray : Newsgroups : povray.text.scene-files : Airport - Teaser : Re: Airport - Teaser Server Time
13 Sep 2025 15:19:43 EDT (-0400)
  Re: Airport - Teaser  
From: Mr
Date: 2 Sep 2025 10:00:00
Message: <web.68b6f83b963b563216086ed06830a892@news.povray.org>
"Maetes" <nomail@nomail> wrote:
> At the moment I'm aiap (as insane as possible) constructing an airport.
> A lot of own work, but also open source models from the Internet, such as
> Lohmueller-Plane and Heli.
>
> The source code will be published at some point (autumn? winter?), but it's
> still too early for that, everything is heavily under construction and buggy.
>
> I have enough ideas (beer garden, tower, hangar, traffic lights, surveillance
> cameras,...).
>
> But I could use models for aircraft and accessories.
> If any of you have models and want to share them, even if they are old and don't
> run right away, that would be nice.
>
> The same applies to ready-to-use textures, I'm not the best at that either.
>
> Ciao,
> Martin

Hi !
I would start by lowering the diffuse on many of the object's textures, starting
from the asphalt which looks like it has no room to interact with radiosity, sun
or sky light. it should be extremely low, then most of it's reflectivity should
be from a still veeery low intensity specular/phong, but with high
size/roughness. (the pillars of the platform would also benefit from lower
diffuse)


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