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"Clarence1898" <dle### [at] comcast net> wrote:
> I was going through some old drives and found this one. I posted this probably
> 20 years ago as my obligatory first RSOCP. I came across Povray in the early
> 90s and have used it off and on ever since. I thought it might be interesting
> to see what programming Pov scenes would be like in the 1970's. Just for a
> little background, I've been a mainframe programmer since 1969, and now enjoy
> programming PC's.
Hi,
Did you render this on a current POV-Ray version (3.7 or 3.8b), and if so with
the proper version directive?
I love the concept, the visual ideas, and they read like a very nice picture...
So though I'm not used to that, it motivates me to use for the first time (and
maybe the last if it comes out too harsh) a very meanly well-intended sarcasm :
could you please use conserve_energy keyword with your metals, as they are
currently so blindingly bright that I can't see the picture ! ;-P
I wish Cousin Ricky's macros could be included in POV-Ray sources, so that the
default way of calling a metal would have all that hard-wired. because users
should be able to trust the defaults to not do that kind of thing. To sum it up
use fresnel, ior, conserve_energy and a sum of diffuse+specular+reflection below
1.(most clean and shiny metals should have very very low diffuse)
Seriously, nice hues and punched cards though, as I do see them!
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