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kurtz le pirate <kur### [at] free fr> wrote:
> On 21/07/2025 15:57, Bald Eagle wrote:
> > Josh English <Jos### [at] joshuarenglish com> wrote:
> >
> >> The only other way I could think to do this
> >
> > Way back, people were using Koppi's Bullet Physics to drop and place objects.
> > Presumably there is code one can look at to understand how object collision was
> > detected, and how objects were placed once finally coming to rest.
> >
>
>
> Deep in my hard drive, in a 2001 archives, I found a Jonathan Rafael
> Ghiglia demo that stacks letters.
>
>
> I'm attaching the archive to this message, in case it's of any use.
>
>
>
>
> --
> kurtz le pirate
> compagnie de la banquise
Thanks for digging this up. I am thinking I will try and implement this method
as an alternative using my own coding style, POV 3.8 features, and fitting into
my library code framework, and then compare the results with the triangle-based
version. It appears there is some interesting code to deal with the problem of
local, small plateaus on the surface object to try out.
-- Chris R
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