Josh English <Jos### [at] joshuarenglish com> wrote:
> The only other way I could think to do this
Way back, people were using Koppi's Bullet Physics to drop and place objects.
Presumably there is code one can look at to understand how object collision was
detected, and how objects were placed once finally coming to rest.
I'd probably bet money that Rune also came up with a robust algorithm for things
like this.
- BE
Post a reply to this message
|