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"jr" <cre### [at] gmail com> wrote:
> hi,
>
> "GioSeregni" <gms### [at] hotmail com> wrote:
> > ...
> > About the parts, a solution should be found. ...
>
> yesterday !! </grin>
>
>
> > the language I use which is not very widespread (RapidQ).
>
> and probably irrelevant anyway :-) input data (format(s)) and desired output(s)
> otoh..
>
>
> > ...
> > 3D files, and then can return them in the required formats.
> > And this internal format construction is indispensable and a bit complex. So I
> > can't make small agile tools... I have to think about it...
>
> is the 'FURGONE.inc' "typical" output ? because that was easy enough to
> "post-process". perhaps consider moving to v3.8 to get to use the new 'array
> mixed' type (perfect for "data tables") and other nice features.
>
>
> regards, jr.
I don't know the povray beta...
my exe can read STL and DXF that are very different
In sketchup I use my plugins to write and read DXF or STL
To read pov and inc is always conditioned by files written by itself. The PovRay
syntax is too broad to implement it.
It search triangle (or it split quads in DXF), the can to create the meshes
(smooth or no) using the same colour.
THe colour is in the face, if the face has not colors it search the his layer
color. If not it uses a clear gray.
THere is the arrays sorted by colors, but also (its possible by DXF) the view
point, the target point, the x, y, z origin, the xyz extensions (bounding box).
But thereare also pipes (cylinder) open or closes, in DXF are lines or
polylines, the radius is the declared thickness in dxf.
And many other things.. torus (by circles) ... the dxf blocks are other
include..
light , sunset, storm, subwater are ... etc .. are extracted from keywords by
the layers used only as flags of the dxf
The parser has to be a complex exe. And it must be able to reverse...
Now anyway the car I'm finishing checking the headlights :) it's almost ready
excuse my bad english, i write without a translator to make quicker
BR
G.
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