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kurtz le pirate <kur### [at] free fr> wrote:
> hello,
>
>
> My first attempts.
>
> Curves are defined with Cartesian parameters: x=f(t), z=g(t).
> The profile is a simple polygon.
>
> Basic texture, lighting with area_light.
> Low resolution (800x600).
>
>
>
>
>
>
>
>
> --
> kurtz le pirate
> compagnie de la banquise
Do you adjust the size of your profile object as you follow the curve, or does
it just have a very tiny thickness at each t step? When I use this technique, I
struggle with getting the resulting object smooth if the curves are wide.
-- Chris R
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