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yesbird wrote:
> >> Since you have MatLab:
> >>
> >>
https://www.researchgate.net/publication/318476279_Algorithm_976_Bertini_real_Numerical_Decomposition_of_Real_Alge
braic
> >>
_Curves_and_Surfaces/download?_tp=eyJjb250ZXh0Ijp7ImZpcnN0UGFnZSI6Il9kaXJlY3QiLCJwYWdlIjoiX2RpcmVjdCJ9fQ
> >>
> >>
https://www.researchgate.net/publication/4278665_Interactive_Ray_Tracing_of_Arbitrary_Implicits_with_SIMD_Interval
_Arit
> >>
hmetic/download?_tp=eyJjb250ZXh0Ijp7ImZpcnN0UGFnZSI6Il9kaXJlY3QiLCJwYWdlIjoiX2RpcmVjdCJ9fQ
> >>
> >> Bezier patches and Bernstein polynomials! :)
> >> https://cad-conference.net/files/CAD24/CAD24_334-338.pdf
>
> Yes, I have, but MathView is based on WebGL, has no relation to
> ray tracing, but in general this stuff is interesting.
> --
> YB
Well, what I was suggesting, is that since you wanted to use parametric
equations, maybe you could find a way to parameterize things like the Barth
Sextic.
That's all. :)
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