Bozo instead of gradient y
I think before was better
pigment {
bozo scale 3 turbulence .9
pigment_map {
[0.00 color rgb <0.3, 0.5, 0.0>]
[0.50 color rgb <0.3, 0.6, 0.0>]
[1.00 color rgb <0.3, 0.7, 0.0>]
}
}
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