|  |  | Thanks for the help, I managed to get this result with these values:
height_field {
   function 100, 200 { f_ridged_mf(x,y,z, 2.3, 7.0, 5.0, -2, 1, 3.0) }
   smooth
   scale <1000, 100, 1300>
    pigment {
       color rgb <0.3, 0.5, 0.0>
    }
    normal {
        bumps 0.3 scale 0.4
    }
    translate <-500, -120, -1000>
}
It can be better but looks like a plain at least. Also I put normal bumps to
make it more like grass but it didn't work so well, do you guys have some idea
how to it?
Post a reply to this message
 Attachments:
 Download 'plainpov.png' (120 KB)
 
 
 Preview of image 'plainpov.png'
  
 |  |