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Thanks for the help, I managed to get this result with these values:
height_field {
function 100, 200 { f_ridged_mf(x,y,z, 2.3, 7.0, 5.0, -2, 1, 3.0) }
smooth
scale <1000, 100, 1300>
pigment {
color rgb <0.3, 0.5, 0.0>
}
normal {
bumps 0.3 scale 0.4
}
translate <-500, -120, -1000>
}
It can be better but looks like a plain at least. Also I put normal bumps to
make it more like grass but it didn't work so well, do you guys have some idea
how to it?
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