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As MichaelJF pointed out, you need to have some sort of LIGHT source to be able
to see your mesh.
Try this:
#version 3.8;
global_settings {
assumed_gamma 1.0
}
#declare Location = <0, -12, -40>;
camera {
location Location
right x*image_width/image_height
up y
look_at <0, -12, 0>
}
sky_sphere {pigment {rgb 1}}
light_source {<20, 0, -50> rgb 1}
#declare E = 0.00001;
#include "l383hdt.inc"
#declare Min = min_extent (m_L383HDT);
#declare Max = max_extent (m_L383HDT);
#debug concat ("Min = ", vstr(3, Min, ", ", 0, 3), " \n")
#debug concat ("Max = ", vstr(3, Max, ", ", 0, 3), " \n")
object {m_L383HDT texture {pigment {rgb z*0.2} finish {specular 0.2}} rotate
x*90 translate y*Max.y }
- Bill
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