> I prefer this fork, because it supports stereoscopic and many other
> VR180 and VR360 projections in XR mode.Please find more info about
> Le Forgeron's cameras here:
> https://wiki.povray.org/content/User:Le_Forgeron/cameras
Including a ODSP camera!
I've just implemented one using a vertex shader approach, that is transform
points to a longitude/latitude/distance and do final render with an ortho
camera. Works fine but I would love a ODSP with a cylindrical camera within
PovRay itself.
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