"Paul Bourke" <pau### [at] gmail com> wrote:
> Even if I abandon solids and just create a polygon at each position, Povray
> crashes as soon as I scale the polygon up past a certain amount. Is there
> possibly an issue if too many objects overlap?
I personally am not having that issue.
I have #local theradius = 1;
and it's still just chugging along fine.
It's just a cheap HP EliteDesk i5 with 16GB RAM
Of course, I'm using an edited version of the original...
Maybe it's the Apple version?
Post your current scene and I'll run it unedited.
-BW
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