POV-Ray : Newsgroups : povray.general : Crashing for reasons I can't fathom : Re: Crashing for reasons I can't fathom Server Time
19 Apr 2025 08:51:06 EDT (-0400)
  Re: Crashing for reasons I can't fathom  
From: Bald Eagle
Date: 15 Mar 2025 20:00:00
Message: <web.67d61450e3a63a811f9dae3025979125@news.povray.org>
Never mind that last one.

I flattened the spheres and then rotated them so that they were perpendicular to
the camera.
Try this and see if this gets you anywhere better.


#macro Reorient_Trans(Axis1, Axis2)
   #local vX1 = vnormalize(Axis1);
   #local vX2 = vnormalize(Axis2);
   #local Y = vcross(vX1, vX2);
   #if(vlength(Y) > 0)
      #local vY = vnormalize(Y);
      #local vZ1 = vnormalize(vcross(vX1, vY));
      #local vZ2 = vnormalize(vcross(vX2, vY));
      transform {
         matrix < vX1.x, vY.x,vZ1.x, vX1.y,vY.y,vZ1.y, vX1.z,vY.z, vZ1.z, 0,0,0
>
         matrix < vX2.x,vX2.y,vX2.z,  vY.x,vY.y, vY.z, vZ2.x,vZ2.y,vZ2.z, 0,0,0
>
      }
   #else
      #if (vlength(vX1-vX2)=0)
         transform {}
      #else
         #local vZ = VPerp_To_Vector(vX2);
         transform { Axis_Rotate_Trans(vZ,180) }
      #end
   #end
#end

#macro DoPoint(theposition,thecolour)

 #local theradius = 0.2;

   sphere{<0,0,0>, 0.2 //, 0.05
    //disc{<0,0,0>, VP-theposition, 1

      texture {
         pigment {
            onion
            colour_map {
               [0.00, rgb thecolour transmit 0]
               [0.20, rgb thecolour transmit 0.95]
               [1.00, rgb thecolour transmit 1]
            }
         }
         finish { emission 1 diffuse 0 specular 0 }
      }
      scale <0.01, 1, 1>
      Reorient_Trans(x, vnormalize(VP-theposition))
      scale theradius
      translate theposition
   }

#end


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