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> Does it crash during parsing? Rendering the first frame? Or sometime
> during the animation of the frames?
During rendering.
> Only ideas I had on reading through your scene initially were:
> 1) Normalize the disc normal vector: vnormalize(VP-theposition).
> Shouldn't matter, but...
I originally did that, will try again.
> 2) The disc is a funny 2d object in that it has a defined inside. So
> adding hollow a good idea, if perhaps during your animation, the camera
> happens to end up inside one or more disc shapes.
Hmmm.
> I assume this a real market somewhere. How did you get these samples?
Lidar on the streets of HK. This is every 100th sample, with any points really
close removed.
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