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kurtz le pirate <kur### [at] gmailcom> wrote:
> I used the simplest method (maybe not the best):
> - Print the SDL code as a pdf
> - Converting pages to jpeg
> - UV mapping
> I'd thought of using a "text texture"*. Too many things to manage
> manually, such colors, line breaks...
> Very complicated and requires a lot of code, so I gave up.
> * : something like texture { pigment { object { text { ... } }
Yes, I was just wondering - because someone had posted a scene where they had
sort of written their own parser and used that to create a scene with properly
color-formatted text of an SDL scene.
Still can't find the post or the render.
It would be nice to have a copy-paste utility to do such a thing, because yes -
it's complicated and requires a lot of code to do text properly in SDL.
Maybe an OpenOffice macro would be the way to go...
Or a spreadsheet...
- BW
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