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"jr" <cre### [at] gmailcom> wrote:
> hi,
>
> "Jonathan Bush" <djb### [at] gmxcom> wrote:
> > ...
> > Okay I will try to build 3.8 on my machine. This may take a day or so.
>
> rename your existing to 'povray37' or something first, else the installation
> will overwrite the existing.
>
>
> > I will then modify my source for L01game and get back to you.
>
> you should not have to modify anything; it is fine to have scenes with a lower
> '#version'. let us know what trouble, if any, you encounter with that 'text{}'.
>
> I had a very quick look at the archive, and fwiw, the naming is .. strange. the
> 'povray.{conf,ini}' files, whether system-wide or personal, are meant to be
> "static". your "povray.ini" ought to be called 'L01game.ini', really. is there
> a particular reason for not using that ?
>
>
> regards, jr.
That's the convention I have been following. Every distinct povray project I do
has its own folder which contains a povray.ini file. I just always edit
povray.ini when I want to change resolution or framerate. Is this wrong? Wrong,
I am concerned about. Strange, not so much.
Meanwhile there is only one povray.conf file which now sits in
/usr/local/etc/povray/3.8 and requires superuser access to edit. And I have in
fact edited it already, to allow my post-frame command to work.
I have a question about the error message Yesbird encountered. It says "possible
parse error" but I don't find any difference in the 3.8 user manual in its
description of a text object. I also do not see the error message say that the
render halted. Was the render halted? If not, why not let it run and see what
happens?
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