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"Chris R" <car### [at] comcastnet> wrote:
> This is an update to the "Interior Brick Scene". I moved the point of view back
> a bit to see more of the room. A bunch of the models were updated, including
> the spilled champagne on the table.
The champagne flutes still look too narrow. The pictures of champagne flutes
I've seen have a bowl height to diameter ratio of about 2.5.
The chair backs look uncomfortably straight and low. Leroy has a good chair at
<https://github.com/CousinRicky/POV-lrchairs>, though I don't know if it would
fit the atmosphere you're trying to achieve.
The forks and spoon are better, but they still look somewhat awkward. I think
what would help are variable width along the length of the handle and some
curvature where the handle meets the business end.
The napkins are very much improved!
> This was about a 2 1/2 day render on my laptop, and does not include any
> radiosity. I tried doing adding in radiosity earlier and the render rate
> dropped to the under 100 PPM, which means it would take weeks to finish. There
> are a lot of light sources in the room, so maybe radiosity wouldn't add much to
> the scene anyway. Also, with the rough surfaces on the brick walls, I find that
> I have to do a lot of tuning to get around radiosity artifacts.
I don't know how you did it, but the image looks perfectly fine without
radiosity. If you hadn't pointed it out, I would not have known that radiosity
wasn't used.
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