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"Chris R" <car### [at] comcastnet> wrote:
> This is an update to the "Interior Brick Scene". I moved the point of view back
> a bit to see more of the room. A bunch of the models were updated, including
> the spilled champagne on the table.
>
> This was about a 2 1/2 day render on my laptop, and does not include any
> radiosity. I tried doing adding in radiosity earlier and the render rate
> dropped to the under 100 PPM, which means it would take weeks to finish. There
> are a lot of light sources in the room, so maybe radiosity wouldn't add much to
> the scene anyway. Also, with the rough surfaces on the brick walls, I find that
> I have to do a lot of tuning to get around radiosity artifacts.
>
> Anyway, I may do some renders from different points of view, and the letter
> sitting on the napkin ring needs some tweaking so you can tell better what it
> is, but I'm pretty happy over all with the results.
>
> -- Chris R
Just checking that you do know about saving radiosity data with basic textures
(or even basic objects) and no anti-aliasing etc then doing a 2nd pass of the
render where you load the radiosity data/turn on the proper textures etc.
I have in several cases done a radiosity render where I swap out my isosurfaces
for box/sphere etc (where the isosurface is not too deformed from a box. I
imagine this would work OK for your bricks.
On an image note, looks a lot better, all looks in perspective now, I do think
the wall joining the floor would be improved by a skirting board.
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