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kurtz le pirate <kur### [at] gmailcom> wrote:
> How would you do it ?
Use a parametric function, so that you could make the geometry of the curve, and
then use that to uv-map it manually in SDL by applying the function as a 1:1
mapping function from <x, y> to the <u, v> of the shape.
I have to head out, but can elaborate on that if you need me to.
- BW
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