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Hi Ilya,
> I'm sort of in hopes of some feedback. As some may have noticed, I keep
> exploring idea of turning 2D image pixels into POVRay 3D objects and
> seeing what happens, and keep trying to use Python for that.
You can certainly do that in POV-Ray itself, using the eval_pigment macro.
> The main problem is I'm not satisfied with normal. I did simulation os
> textile long ago and have some algorithmic normals witten in mini-C,
> but, unfortunately, I don't see the way to reproduce in with POVRay. SO
> far, I used spiral, but it's far from ideal.
Post the code for the normal, and we'll see if we can convert it into something
POV-Ray can do.
Until then, here's a few link that you might find interesting:
http://news.povray.org/povray.binaries.images/thread/%3C4a1e679e@news.povray.org%3E/
http://news.povray.org/povray.binaries.images/thread/%3C39f3b2ee@news.povray.org%3E/?mtop=8&moff=26
https://news.povray.org/povray.newusers/message/%3C64744689%241%40news.povray.org%3E/#%3C64744689%241%40news.povray.org
%3E
- BW
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