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kurtz le pirate <kur### [at] gmailcom> wrote:
> I didn't really understand the ImageScaled[] syntax, but even with these
> parameters, the rendering is different.
As I understand it, ImageScaled is used as a multiplier, and is a value based on
the screen coordinates of the image.
So, if you had a sphere at <4, 0, 0> and it was right at the edge of the screen,
the x coordinate of ImageScaled would be 4. Same with y.
So it seems to be like <image_width, image_height> only in POV-units perspective
screen space.
https://reference.wolfram.com/language/ref/ImageScaled.html
- BW
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