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OK, so I finally got the finish in the right place
texture {
slope {}
texture_map {
[0 pigment {
average
pigment_map {
[Entries]
}
finish {}
]
[0 pigment {
average
pigment_map {
[Entries]
}
finish {}
]
}
}
But no matter what I do with those 2 diffuse values, I don't get anything like
that translucent effect. I'm also still puzzled why filter and transmit don't
seem to work at all - it doesn't result in a totally transparent region even if
I hard code the function pigment map entry to 1.
I do seem to get more "light" coming through, but strangely, it doesn't look
like the usual filtered or transmissive appearance that I normally expect.
It tried getting rid of those entries entirely, and that didn't seem to help
either.
- BW
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