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Thomas de Groot <tho### [at] degrootorg> wrote:
> I was going to suggest that too indeed. I use that for simulating
> semitransparent cloth combined with backside illumination. Is also
> available in v3.7.
Unexplored territory for me.
So, my texture is
texture {
slope {}
texture_map {
[0 pigment {
average
pigment_map {
[Entries]
}
]
[0 pigment {
average
pigment_map {
[Entries]
}
]
}
}
I've tried plugging in a finish statement, but the parser squawks "no }, found
finish instead"
Where does the finish GO?
I was also thinking about how to go about making a user defined finish function,
and that will probably have to be done with another map, since we don't have
function controlled finish parameters
- BW
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