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"Bald Eagle" <cre### [at] netscapenet> wrote:
> So, I wasted half the day doing ridiculous things with cross products, dot
> products, and rotating graphs of scattering functions.
>
> Then I just decided to experiment with faking it from scratch.
>
> After wrestling with the aoi and slope patterns, I got something that more or
> less works as a basic concept.
>
> I have no real idea what I'm doing with the filter and transmit values, and I
> can't achieve any transparency no matter what values I use.
>
> Anyway, here's a quick animation I threw together to adequately show how it
> works.
>
> It's just "one" texture and 2 light sources to provide adequate illumination of
> both sides.
>
> - BE
Wow, your ridiculous thing is really attractive.
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