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"Samuel B." <stb### [at] hotmailcom> wrote:
> I'm thinking that for complex objects, triplanar mapping might be the best thing
> to use. (Triplanar mapping in POV-Ray would probably use 3 nested slope maps,
> with each axis getting one planar map). There /is/ a blending issue when using
> triplanar mapping, but it can be mitigated somewhat. It's one of those things I
> haven't gotten around to yet (I was going to use something similar to depict
> claymation-style fingerprints on objects), but if I make any headway I'll post
> it.
I was _just_ reading this article ... last night, in fact.
At work.
Because I had gotten all of my work done already.
:D
http://iquilezles.org/articles/biplanar/
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