|
|
"Bald Eagle" <cre### [at] netscapenet> wrote:
> "Samuel B." <stb### [at] hotmailcom> wrote:
> > I've been wondering how one might
> > make procedural craters and your post is making me think about it again...
>
>
> Hi Sam,
>
> You might check out the work of Sebastian Lague:
> https://www.youtube.com/watch?v=lctXaT9pxA0
>
> and related
>
>
https://www.reddit.com/r/proceduralgeneration/comments/l4ml53/generating_lunar_craters/
>
> https://github.com/smcameron/space-nerds-in-space/blob/master/crater.c#L146
>
> https://www.blendswap.com/blend/17050
Thanks for the links. I only skimmed Sebastian's video, but I got the gist of
what I need to focus on if/when I get something going myself.
> I gave it a whirl, but the isosurface version was too challenging to debug after
> a long day, but the normal worked "better" - still hella buggy.
I'm not sure what's happening with that, but experimental things rarely work the
first time (or after long days).
> Maybe you'll be able to puzzle out something better.
>
> - Bill
I'm thinking of using layered form x crackle patterns. I found some smooth
minumum/maximum functions that might help with the blending...
Sam
Post a reply to this message
|
|