This looks great, and not an idea I had thought of before, I have always just
used individual bricks placed by macros where I need the depth/realism that
image maps/normals/patterns cannot supply.
I imagine this will create a wall a lot quicker (code wise) as my macros are
very specific to the task they are being used for, what are the render speeds
like for the isosurface?
Sean
Post a reply to this message
|