POV-Ray : Newsgroups : povray.general : Cartesian distributions for cellular structures : Re: Cartesian distributions for cellular structures Server Time
10 May 2024 11:52:50 EDT (-0400)
  Re: Cartesian distributions for cellular structures  
From: Bald Eagle
Date: 10 Jan 2024 12:25:00
Message: <web.659ed244e60e5ef51f9dae3025979125@news.povray.org>
"Thomas Fester" <tfe### [at] scivitde> wrote:

Good job, Thomas.

You can try and see where you find some traction.

There are social media netwroks that you can post your work and links.
Gab
Xephula
Bastyon
Bitchute
Brighteon
etc.

You might also solicit idea for improvement in forums like StackOverflow,
StackExchange, Matlab, Mathematica, as well as Blender, Grasshopper, 3DSMax,
etc.
You could also try making some of your scenes available as models for 3D
printing - which means that you may want to look into OpenSCAD - which is nearly
identical to POV-Ray's SDL.  Then you can post on Thingiverse, etc.

What does your work have in common with various fields?  You cover some math,
biology, chemistry, computer programming, data structures, fractals, art, 3D
structures, ....  so visit sites specializing in those areas, and either just
post your work (as art), or explain your present approach and ask questions
about things you're struggling with, or solicit methods for improvements with
regard to textures, efficiency of memory usage or algorithms, equations to model
structures, growth, differentiation, etc.

You may not get a lot _at first_, but right now you just want to familiarize
yourself with what's out there, build a network, and keep adding levels of
sophistication.


As a (former) chemist, I'm interested in what topics you'll be covering.  :)
Reaction-diffusion would be a great topic to create a robust library for, since
it's the basis of so many natural patterns - it is however, probably going to
present a variety of challenges from the POV-Ray SDL / raytracing perspective.

Shadertoy has a very active community, but approaches things from a radically
different direction from how end-users employ SDL to create geometry in scenes.
On the other hand, it's compiled, FAST, you can edit your scripts while the
compiled version in running in a browser window, and rapidly explore different
ideas.

Then you have things like javascript, Processing, and all manner of other
computer languages that can be used to write programs that generate data sets or
even whole POV-Ray scripts.

- Bill


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