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Thanks for posting this, especially the interesting code for the window
textures!
I added a missing line to your camera--
right x*image_width/image_height
Without it, the render will look distorted unless it is run at a 'default' 4X3
ratio.
I noticed that your window textures show a slight 'discontinuity', which I'm
sure you noticed too. Today, I came across yet another interesting post, by Sam
Benge in 2008. In it, he and TEK discuss crackle patterns and function code
relating to TEK's crackle-city and its windows. (This was prior to TEK's later
image post of his completed city, with the nicely-applied windows he eventually
came up with.) The code there looks like a modification of your own windows
function. I don't yet understand how it really works, but I thought it would be
of interest to you. Unfortunately, TEK never posted his finished and modified(?)
window code, as far as I can tell. :-(
https://news.povray.org/povray.binaries.images/thread/%3C488e5300%40news.povray.org%3E/?mtop=280940
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