POV-Ray : Newsgroups : povray.text.scene-files : Source code for "Towards Tek's Isosurface City" : Re: Source code for "Towards Tek's Isosurface City" Server Time
15 May 2024 10:02:35 EDT (-0400)
  Re: Source code for "Towards Tek's Isosurface City"  
From: Kenneth
Date: 8 Jan 2024 14:25:00
Message: <web.659c49f1e31dbf979b4924336e066e29@news.povray.org>
Thanks for posting this, especially the interesting code for the window
textures!

I added a missing line to your camera--
             right x*image_width/image_height

Without it, the render will look distorted unless it is run at a 'default' 4X3
ratio.

I noticed that your window textures show a slight 'discontinuity', which I'm
sure you noticed too.  Today, I came across yet another interesting post, by Sam
Benge in 2008. In it, he and TEK discuss crackle patterns and function code
relating to TEK's crackle-city and its windows. (This was prior to TEK's later
image post of his completed city, with the nicely-applied windows he eventually
came up with.) The code there looks like a modification of your own windows
function. I don't yet understand how it really works, but I thought it would be
of interest to you. Unfortunately, TEK never posted his finished and modified(?)
window code, as far as I can tell. :-(

https://news.povray.org/povray.binaries.images/thread/%3C488e5300%40news.povray.org%3E/?mtop=280940


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