POV-Ray : Newsgroups : povray.binaries.images : Metallic cityscape WIP : Re: Metallic cityscape WIP Server Time
8 May 2024 23:57:18 EDT (-0400)
  Re: Metallic cityscape WIP  
From: Bald Eagle
Date: 5 Jan 2024 10:10:00
Message: <web.65981ac6a467e1d41f9dae3025979125@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:

> RSOCP? Those have fallen a bit into disuse of late, I am afraid... ;-)

They have, perhaps only because everyone here has been around for a while, and
uses their precious round tuits to chip away at the megalithic To Do list, and
it's exponentially expanding tangential side-projects.

It might be worth suggesting a renaissance of the time-honored tradition of
including POV-Ray / raytracing Easter eggs in scenes just to keep a few of those
things in current scenes, and challenge the authors' creativity with regard to
composition, placement, integration, and interpretation of Ye Olde RSOCP.

Heck, there's even the ole' Code Golf style challenge of how small of a scene
can you write to make it happen.

Or code pong, or a scene circle, where the scene starts with one author, and
gets handed off to the next author to add their contribution to the overall
scene.

WRT Ricky's current scene, he has an entirely reflective city, so maybe he could
invert the concept and have a checkered sphere, or something like a wireframe
globe, such as seems popular to have in front of tall, shiny office buildings.

I had been hunting down ... something or other ... and was reminded that
Blender, Maya, Grasshopper, and other modelers/renderers had some form of
default test object, and felt that POV-Ray ought to have something slightly more
modern and similar - for no other reason than if it popped up in an image
search, it might arouse the curiosity of CG enthusiasts who might not yet have
discovered our beloved raytracer.

It's not reflective, so .... here's a NRSOCP from late November:



- BW


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