POV-Ray : Newsgroups : povray.bugreports : animation display window does not reset to black : Re: animation display window does not reset to black Server Time
13 May 2024 04:36:50 EDT (-0400)
  Re: animation display window does not reset to black  
From: jr
Date: 2 Jan 2024 01:00:00
Message: <web.6593a5efa76bba897f6d9cf76cde94f1@news.povray.org>
hi,

"Jonathan Bush" <djb### [at] gmxcom> wrote:
> ...
> I will continue to make simpler and simpler code until it works correctly, then
> I will post the simplest code I could make which demonstrates the problem.

had a first quick look, a couple of comments only.

looks like you can use some of POV-Ray's "built-in" stuff to advantage.  the
'frame_number' for instance.  the idea of (re)writing a shell script which gets
executed by an .ini is new to me, and looks interesting; thinking that the
'Parse_String()' macro is what you're looking for instead.

<https://wiki.povray.org/content/Reference:Numeric_Expressions#Built-in_Variables>
<https://wiki.povray.org/content/Reference:Strings.inc>

fwiw, if (ap.pov) "The first second is static", then that code does not
"belong".  recommend splitting the generation of the initial frames from the
game/move animation.


regards, jr.


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