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Cousin Ricky <ric### [at] yahoocom> wrote:
> A city with shiny metal buildings. The windows still need work. I want
> to give the roofs a different texture, but I'm wondering if I should
> keep them reflective.
That's looking pretty cool :)
Maybe use a glossy black for the rooftops - like a melted asphalt.
Or you could use a triangular wave normal to simulate an overlapping angle-iron,
or maybe an origami Schwarz lantern type metal sheet.
You could try hexagons, cells, quilted, some sort of similar grid / tiling,
perhaps one of the pavement patterns....
I have a "bump kernel" that I coded for the wood pattern, that would be easy
enough to make infinitely repeating.
Some upward and downward pointing "black holes" would be interesting as a
ventilation / drainage system.
There are also innumerable futuristic / tech patterns that might look cool on
the rooftops. Those nested ring segments, PCB patterns, circle-and-line
"molecule silhouettes" (that's what they look like to me) ....
- BW
Also, why not go with a parabolically curved building...? (just for fun)
https://gizmodo.com/a-brief-history-of-buildings-that-melt-things-1247657178
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