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"Mr" <m******r******at_hotmail_dot_fr> wrote:
> "Tor Olav Kristensen" <tor### [at] TOBEREMOVEDgmailcom> wrote:
> > The attached image is the results of my attempts to find out how Tek made the
> > images he posted in this thread:
.....
> > I've not yet figured out what pattern he used to make the windows.
Hi TOK - thanks for the recent advice! :)
I have been rewiring my brain for the past several years, but still need to do
more to get better at functional programming. It's gonna take me a while to
unravel this one and implement it in SDL:
https://www.shadertoy.com/view/fsyyzt
Kenneth was working on a very similar building scene a while back - maybe you
may find some clues there.
http://news.povray.org/povray.binaries.images/thread/%3C59766804%40news.povray.org%3E/
> These are base on old tweaks I had tried when comparing Blender internal Voronoi
> with pov's crackle procedural textures for the purpose of Blender to POV export.
> (draft notes attached)
Hi Maurice - I'd be interested to see what work you've done with the Voronoi
pattern, and if you have a version that infinitely tiles. I haven't fully
worked out the details of that part yet.
I did manage to work out full-color solid cells, but my colors don't tile along
with the repeating pattern for some reason.
I have also worked out many of the source-code patterns in SDL, if you're
interested in seeing my code for those.
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