POV-Ray : Newsgroups : povray.binaries.images : Towards Tek's Isosurface City : Re: Towards Tek's Isosurface City Server Time
8 May 2024 06:36:37 EDT (-0400)
  Re: Towards Tek's Isosurface City  
From: Bald Eagle
Date: 28 Dec 2023 11:10:00
Message: <web.658d9cc996cac2821f9dae3025979125@news.povray.org>
"Mr" <m******r******at_hotmail_dot_fr> wrote:
> "Tor Olav Kristensen" <tor### [at] TOBEREMOVEDgmailcom> wrote:
> > The attached image is the results of my attempts to find out how Tek made the
> > images he posted in this thread:
.....
> > I've not yet figured out what pattern he used to make the windows.

Hi TOK - thanks for the recent advice!  :)
I have been rewiring my brain for the past several years, but still need to do
more to get better at functional programming. It's gonna take me a while to
unravel this one and implement it in SDL:
https://www.shadertoy.com/view/fsyyzt


Kenneth was working on a very similar building scene a while back - maybe you
may find some clues there.

http://news.povray.org/povray.binaries.images/thread/%3C59766804%40news.povray.org%3E/

> These are base on old tweaks I had tried when comparing Blender internal Voronoi
> with pov's crackle procedural textures for the purpose of Blender to POV export.
> (draft notes attached)

Hi Maurice - I'd be interested to see what work you've done with the Voronoi
pattern, and if you have a version that infinitely tiles.  I haven't fully
worked out the details of that part yet.
I did manage to work out full-color solid cells, but my colors don't tile along
with the repeating pattern for some reason.

I have also worked out many of the source-code patterns in SDL, if you're
interested in seeing my code for those.


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