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"Chris R" <car### [at] comcastnet> wrote:
> So, I have begun the process of rethinking how to do brick walls and starting
> from scratch. The goal and current state, is the ability to define a
> function(x,y,z) that can be used in an isosurface{} to define the bricks, and
> another function to define the mortar.
Not sure it will be of any help to you, but I just noticed that there is
Irregular_Bricks_Ptrn
in textures.inc
Also, if you search 'shadertoy bricks' , you will get a list of procedural brick
patterns that I'm sure will provide some inspiration.
- BW
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