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"jr" <cre### [at] gmailcom> wrote:
> hi,
>
> "David Kraics" <bar### [at] aolcom> wrote:
> > ...
> > Ok I tried with
> >
> > #for (ff,1.570883,0,-0.032059)
> > object{floorframe translate<0,ff,0>}
> > #end
> >
> > and there is no object. I thought that maybe it just moved one object downward
> > but it doesn't show at all.
>
> ah. please post a "minimal" scene showing /reproducing the problem. thanks.
>
>
> regards, jr.
ummm
#version 3.5;
#include "colors.inc" // Standard Color definitions
#include "textures.inc" // Standard Texture definitions
#include "shapes.inc"
#declare position= <.375,.7 ,-2.5>; // used for camera and its associated camera
light. //2.337965
background { color<0.0078125,0.51171875,0.8359375>}
camera
{
location position
// look_at <0.0 , 0.0 , 0.0>
}
#declare floorframe =
box{<0.283031,-0.001781,-0.001781>,<0.283031,0.001781,0.501781>}
box{<-.28125,0,0>,<.28125,1.635,.5> pigment{Grey}}
#for (ff,1.570883,0,-0.032059)
object{floorframe translate<0,ff,0>}
#end
// upper right light
light_source{<1000, 1000, -5000>color White}
// upper left light
light_source{<-1000, 1000, -5000>color White}
it should show a series of black lines across the grey box like a ladder or
something. Basically, I intend to create a grid. I am making the horizontal
lines before the vertical ones. This loop doesn't give anything, however.
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