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"Kenneth" <kdw### [at] gmail com> wrote:
> "Bald Eagle" <cre### [at] netscape net> wrote:
> >
> > I do very much like your suggestion of the partial contribution of the
> > cutting
> > object's texture to the surface. Like adding a bit of f or t in the cutting
> > object's texture to act as a filter to view the final surface through to
> > the final cutaway_texture result, or applying a faint amount of dye in the
> > cutter to tint the surface. That would be useful indeed.
>
> That can be done even now. :-) It's part of my code test.
>
{snip]
> // When a partially-transparent texture is applied:
> // 1) with cutaway_textures missing, it's hard to tell what happens--
> // perhaps the look is partially 'hollow' and partially non-
// hollow,
> // with the texture's color partially applied to the half-visible
> // slicing walls. But no 'averaging' of the original objects'
> // colors occurs.
Hmm, it does not work like I thought, for the reason given. The interiors of the
many objects ARE partially visible, as is the partially-transparent slicing
surface. A mix of the two.
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