POV-Ray : Newsgroups : povray.bugreports : Is the following cutaway_textures bug commonly understood? : Re: Is the following cutaway_textures bug commonly understood? Server Time
27 Jul 2024 18:38:31 EDT (-0400)
  Re: Is the following cutaway_textures bug commonly understood?  
From: Kenneth
Date: 19 Dec 2023 09:40:00
Message: <web.6581a9d3f36a20089b4924336e066e29@news.povray.org>
"Kenneth" <kdw### [at] gmailcom> wrote:
> "Bald Eagle" <cre### [at] netscapenet> wrote:
> >
> > I do very much like your suggestion of the partial contribution of the
> > cutting
> > object's texture to the surface.  Like adding a bit of f or t in the cutting
> > object's texture to act as a filter to view the final surface through to
> > the final cutaway_texture result, or applying a faint amount of dye in the
> > cutter to tint the surface.   That would be useful indeed.
>
> That can be done even now. :-) It's part of my code test.
>
{snip]
> // When a partially-transparent texture is applied:
> //          1) with cutaway_textures missing, it's hard to tell what happens--
> //             perhaps the look is partially 'hollow' and partially non-
//               hollow,
> //             with the texture's color partially applied to the half-visible
> //             slicing walls. But no 'averaging' of the original objects'
> //             colors occurs.

Hmm, it does not work like I thought, for the reason given. The interiors of the
many objects ARE partially visible, as is the partially-transparent slicing
surface. A mix of the two.


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