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Cousin Ricky <ric### [at] yahoocom> wrote:
> It irritates me when I see a flat map mapped incorrectly onto a globe.
So, having looked into inversive geometry, stereographic projection, Mobius
transforms, etc. - I think I recall seeing some examples of slightly different
ways of projecting the sphere's surface onto a plane.
Not having delved into this topic to any real extent, are there different image
maps that might not result in a correctly mapped sphere?
Or is the main problem just the cylindrical vs uv-mapping in the scene?
Also just curious if the sphere got scaled to be an oblate spheroid.
- BW
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