POV-Ray : Newsgroups : povray.general : Glass window texture : Re: Glass window texture Server Time
10 May 2024 08:50:02 EDT (-0400)
  Re: Glass window texture  
From: jr
Date: 5 Dec 2023 07:10:00
Message: <web.656f1234f523435b7f6d9cf76cde94f1@news.povray.org>
hi,

"Mr" <m******r******at_hotmail_dot_fr> wrote:
> "David Kraics" <bar### [at] aolcom> wrote:
> > Hello. I am trying to reproduce the texture of the glass panels on this
> > building. It is very reflective but also seems to have a dark tint. I included a
> > picture because I can't describe it better. Thank you.
>
> Hello, the following POV keywords are going top be your friends:
>
> ior
> fresnel
> albedo
> conserve_energy

just to add, 5-vectors and the filter/transmit may be worth playing with too, I
guess.


> Don't go too far into other eye candy for such outside landscape, to avoid
> computational power/time waste.For the same reason, if you look very carefully
> to your reference picture you'll notice this material shows no glare at all and
> so you could also simply not use any specular nor phong, just focusing on
> (dark)diffuse and reflection (with its two values). I look forward to see the
> outcome of what appear as a basic but may end up a rather fundamental challenge!


regards, jr.


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