POV-Ray : Newsgroups : povray.general : Modeling nature : Re: Modeling nature Server Time
13 May 2024 14:19:21 EDT (-0400)
  Re: Modeling nature  
From: Bald Eagle
Date: 29 Nov 2023 18:50:00
Message: <web.6567ce1d8b35e59f1f9dae3025979125@news.povray.org>
"Thomas Fester" <tfe### [at] scivitde> wrote:
> Hello everybody!
>
> Many structures in nature are produced in relatively simple processes and
> therefore can be modeled using script-based approaches. I summarized a number of
> possibilities in a recent video - have a look!
> (https://www.youtube.com/watch?v=7wuzFq1qrKk&t=43s).

Hi Thomas,

It's great that you're continually producing new videos to showcase all of your
knowledge and skill.

It's great to see what sorts of interesting shapes that one can model in nature
using only a few simple equations or algorithms.

Perhaps you might consider making a few videos showing how you code certain
shapes, or apply various modeling techniques to create various animal or plant
morphologies or patterns.

There is certainly a very rich and vibrant modeling community out there, and you
might attract more people to your channel if you started off with a basic
prototype plant or animal, and suggested variations on the theme, and how one
might add complexity.  The raytracing competitions of the past really don't
happen anymore, but perhaps people might want to post the results of their own
work in a newsgroup thread, and get more involved in exploring their own ideas,
and so have more interest in what you yourself are doing.

- BW


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