POV-Ray : Newsgroups : povray.general : Smooth level for smooth_triangle. : Re: Smooth level for smooth_triangle. Server Time
27 Jul 2024 08:07:47 EDT (-0400)
  Re: Smooth level for smooth_triangle.  
From: GioSeregni
Date: 23 Nov 2023 18:50:00
Message: <web.655fe4d784c692a3276109cb59126100@news.povray.org>
1024x768 AA
22 minutes on my old notebook with win 10. I think I'll get half that on win 11
with the new one. I'll try tomorrow.
The concept is this


.....
distance=SQR( ((xNS-NormX1)^2)+((yNS-NormY1)^2)+((zNS-NormZ1)^2))
if distance > 1.38 and distance < 1.45 then NoNorm=1
....
distance=SQR( ((xNS-NormX2)^2)+((yNS-NormY2)^2)+((zNS-NormZ2)^2))
if distance > 1.38 and distance < 1.45 then NoNorm=1
....
distance=SQR( ((xNS-NormX2)^2)+((yNS-NormY2)^2)+((zNS-NormZ2)^2))
if distance > 1.38 and distance < 1.45 then NoNorm=1
......


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