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"Mike Miller" <mil### [at] gmailcom> wrote:
> I just took Kenneth's advice and
> tried making a few plant types with a zero-thickness box. It speeds the
> rendering up considerably!
>> I ended up using a sphere intersected with a plane for most of the
curved leaves.
Not surprising, since an intersection is sort of like, or exactly like,
difference {} inverse.
So you have all of that bounding hierarchy stuff to sift through every time.
It's amazing how quickly you hammer out these amazing looking scenes, with all
of the elements looking so good straight out of the gate!
You should make instructional videos for graphic artists!
- BW
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