POV-Ray : Newsgroups : povray.binaries.images : [POV-Ray 2.2] Pin King : Re: [POV-Ray 2.2] Pin King Server Time
5 Nov 2024 14:25:01 EST (-0500)
  Re: [POV-Ray 2.2] Pin King  
From: 19100
Date: 27 Oct 2023 16:05:00
Message: <web.653c17917612b366d41e7859edfc8715@news.povray.org>
"Bald Eagle" <cre### [at] netscapenet> wrote:
> "19100" <nomail@nomail> wrote:
> > This scene is my first that's (mostly) based on real world measurements, I think
> > I've read enough USBC specification documents to be certified or something.
> >
> > Grab the source files here:
> > https://archive.org/download/19100-povray/king.zip
>
> That really came out very nice.  :)
>
> The neon lights are very cool.
> The alley's wood floor pattern could maybe benefit from some stretching in the
> z-direction, maybe with a wee bit less turbulence?
>
> Not sure about the red cinder-block wall.  Seems off somehow.  Also too
> CGI-perfect.
>
> The bowling ball in the foreground would benefit from a little bit of
> fill-lighting, and the icing on the cake would be to add just a touch of
> motion-blur.
>
> Maybe define a rolling function and make a few highly-transparent copies of the
> ball that "roll into" the 3 balls in the render.
>
> You could also possibly make the far ball actually hit and have some of the pins
> mid-tumble in the air.
>
> Great job - I'm sure it was a challenging exercise in measuring and modeling!
>
> - BW

Thanks! Those are great notes to take into account for any future revisions.
Looking at the bricks perhaps it's the lack of weathering that makes them seem
off, maybe the scale too. The afterimages are a really good idea, 2.2 was before
scripting but the SDL is easy to generate so both that and the pin physics are
very doable. Getting the measurements was probably the most time consuming part
of it all, finding the dimensions of a specific small detail is a real pain when
there's so much SEO-optimized crap out there with the same handful of repeated
information.


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