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William F Pokorny <ano### [at] anonymousorg> wrote:
> On 10/7/23 16:15, Samuel B. wrote:
> > It's a desert planet featuring details created mainly with the ridged
> > multifractal function.
>
> Looks quite good - especially given the quick render time.
Thanks, William. It's all thanks to the low render settings. The clouds actually
increase the render time more than anything, I think.
> I see you went with an orthographic camera. Is this due the use of media
> or some other reason?
>
> Bill P.
I wanted to give the impression that the planet was being photographed from
something very far away. It's what I've done for previous scenes with a
foreground: pre-render the distant body with an orthographic camera, and then
project that image into a new scene that has a close foreground. It's one way to
get around POV's limited epsilon value when rendering both very distant and very
close objects at the same time.
Sam
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