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"Samuel B." <stb### [at] hotmailcom> wrote:
> Hi,
>
> It's like regular Truchet tiles, but the cells are subdivided, and subsets of
> tiles are selected for each level of scale (observe the ground tiles). They are
> rotated randomly. The reflection blurring is thanks to a granite micronormal
> whose samples are multiplied using focal blur and antialiasing. No light_source
> was used; only a sky_sphere. The glare effect is from a separable Gaussian blur
> file I made a while back.
>
> Sam
As always, your images look amazing, cannot believe there are no light sources
or even radiosity :-o
When you said a sky sphere I thought surely you mean HDR probe but the code says
it all. I don't think I could ever create such a good looking image in so few
lines of code, reminds me of the short code demo's people used to write in
assembler, great job.
Sean
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